All concept art for 3D games shares two things in common: it’s comprised of 2D still images, and it’s used to speed up modeling. It can be wide shots of whole areas, or close-ups of detailed parts. Concept art doesn’t have a specific format - it can mean anything from simple sketches, detailed drawings, to computer-edited computer. It serves mainly as a way to save time when making the visual material in a game. It isn’t those beautiful, photoshopped posters advertising a game’s release.
What is 3D game concept art?Ĭoncept art is an umbrella term for the visual representations game content ideas. The first trick, however, is just to learn what it is. But through practice, 2D artists are able to form a streamlined workflow and get the hang of it. That’s not entirely unfounded - taking a drawing and forging it into a virtual object does take time and a new set of skills. It might seem daunting to transform a collection of 2D lines into something that moves in 3D space. You can bet that all of the characters, objects, and environments in your video game start out as concept art.
Artwork done by David Revoy for the preproduction of the Blender Foundation’s ‘Tears of Steel’ (project Mango)